LINTAS-QS: Integrating Qur’anic and Sirah Literacy through Project-Based Learning and Role-Playing with Augmented Reality

Authors

  • Putri Sakinaturrohmah Sakinah Mahasiswi UIN Mahmud Yunus Batusangkar Author

Abstract

Qur’anic and sīrah literacy play an essential role in shaping students’ understanding of Islam and nurturing their character. However, challenges remain in Islamic education, particularly in fostering deep engagement and meaningful comprehension of Islamic values. This study explores the integration of Augmented Reality (AR) into a Project-Based Learning framework combined with Role-Playing Discussions to enhance Qur’anic and sīrah literacy, while cultivating students’ Islamic character. Using a qualitative analysis method and a design thinking approach—empathize, define, ideate, and prototype—this research presents an innovative educational model. Data were gathered through literature studies and analyzed by categorization and interpretation. The findings show that AR significantly enhances students’ engagement and comprehension of Islamic teachings and values such as honesty, responsibility, and empathy. The interactive nature of AR, especially when coupled with role-playing and project-based tasks, creates an immersive learning environment that bridges traditional teachings with modern educational practices. This study offers a pioneering approach in Islamic education by merging technology with active learning strategies to foster moral development and critical thinking.

Keywords: augmented reality; Islamic education; project-based learning; Qur’anic literacy; role-playing

 

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Published

25-04-2025

How to Cite

LINTAS-QS: Integrating Qur’anic and Sirah Literacy through Project-Based Learning and Role-Playing with Augmented Reality. (2025). Muhajirin International Conference, 1(1). https://ejournal.taqaddum.co.id/index.php/mic/article/view/77